The loading page shows a hairy arm punching out of the games title, ‘Rampage’, a buxom brunette woman in skimpy red camisole in his grip.
The player can select one of 3 creatures to operate via keyboard or joystick
· George - a brown gorilla with gritted teeth and arms that hang to the ground
· Lizzie – a giant green reptile with muscular arms and manic grin
· Ralph – a grey-furred werewolf with squinting eyes and sharp fangs
Gameplay takes place against a 2d city-scape – with silhouetted high rises acting as background for multiple, rectangular skyscrapers. A tram occasionally traverses the rails in the foreground. Inactive creatures stare gormlessly from the pavement. Creatures activated by players scale the sides of the rectangular skyscrapers and punch at the buildings with muscular arms. At each punch, a chunk of the building dissolves. When a building’s structural integrity is sufficiently compromised, a cloud of dust belches from the base of the building, before the building crumples to the ground. If the creature is high up the building when it collapses, they hold their nose as if plummeting underwater when falling to the ground. Creatures can also aim at passing helicopters, which fire hails of bullets at the creatures. People in khaki uniforms appear in windows to lob grenades at the creatures.
Status bars at the top of the screen register the player’s score (acquired through taking out buildings and attackers), as well as the damage done to their creature by the defending army.
When each cityscape is cleared of buildings a new-alert style update flashes up connected with each creature (e.g. ‘Ever-growing concern over Mega-vitamin’ beside the mugshot of George). They may also contain hints (e.g. ‘jump when you see dust clouds!’)
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